memtx: init index extent allocator in engine constructor
Postponing it until a memtx index is created for the first time saves us no memory or cpu, it only makes the code more difficult to follow.
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- src/box/memtx_bitset.c 0 additions, 2 deletionssrc/box/memtx_bitset.c
- src/box/memtx_engine.c 7 additions, 27 deletionssrc/box/memtx_engine.c
- src/box/memtx_engine.h 0 additions, 9 deletionssrc/box/memtx_engine.h
- src/box/memtx_hash.c 0 additions, 2 deletionssrc/box/memtx_hash.c
- src/box/memtx_rtree.c 0 additions, 2 deletionssrc/box/memtx_rtree.c
- src/box/memtx_tree.c 0 additions, 2 deletionssrc/box/memtx_tree.c
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