Implement access to tuple fields by name in Lua
In a case of collision of field and method names, the field name have higher priority. Closes #1014
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- src/box/box.cc 3 additions, 1 deletionsrc/box/box.cc
- src/box/errcode.h 1 addition, 0 deletionssrc/box/errcode.h
- src/box/lua/tuple.c 33 additions, 0 deletionssrc/box/lua/tuple.c
- src/box/lua/tuple.lua 16 additions, 0 deletionssrc/box/lua/tuple.lua
- src/box/tuple.c 2 additions, 1 deletionsrc/box/tuple.c
- src/box/tuple.h 20 additions, 1 deletionsrc/box/tuple.h
- src/box/tuple_format.c 177 additions, 7 deletionssrc/box/tuple_format.c
- src/box/tuple_format.h 25 additions, 0 deletionssrc/box/tuple_format.h
- test/box/alter.result 22 additions, 0 deletionstest/box/alter.result
- test/box/alter.test.lua 10 additions, 0 deletionstest/box/alter.test.lua
- test/box/misc.result 1 addition, 0 deletionstest/box/misc.result
- test/engine/tuple.result 307 additions, 0 deletionstest/engine/tuple.result
- test/engine/tuple.test.lua 92 additions, 1 deletiontest/engine/tuple.test.lua
- test/unit/vy_iterators_helper.c 1 addition, 1 deletiontest/unit/vy_iterators_helper.c
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